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Multi-Platform Archives - Core Sector Communique https://www.corecommunique.com/tag/multi-platform/ at the very Core of it all ... is Content! Fri, 23 Dec 2016 11:48:54 +0000 en-US hourly 1 https://wordpress.org/?v=7.0.3 https://www.corecommunique.com/wp-content/uploads/2013/12/Core-Logo-21-150x150.jpg Multi-Platform Archives - Core Sector Communique https://www.corecommunique.com/tag/multi-platform/ 32 32 razer CELEBRATES MULTI-PLATFORM GAME RELEASE under ouya publishing umbrella, BRINGS BossA Studio’s “I Am Bread” to ANDROID Consoles https://www.corecommunique.com/razer-celebrates-multi-platform-game-release-ouya-publishing-umbrella-brings-bossa-studios-bread-android-consoles/?utm_source=rss&utm_medium=rss&utm_campaign=razer-celebrates-multi-platform-game-release-ouya-publishing-umbrella-brings-bossa-studios-bread-android-consoles Fri, 23 Dec 2016 11:48:54 +0000 http://corecommunique.com/?p=69502 Publishing arm of gaming’s No. 1 lifestyle brand backs-up better, broader distribution promise for Android content with fifth title of 2016 IRVINE, Calif. – OUYA Publishing announced today the release of “I Am Bread TV” to Android consoles. Originally launched by Bossa Studios as “I Am Bread” for PC, Mac and PS4, this toasty adventure ...

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Publishing arm of gaming’s No. 1 lifestyle brand backs-up better, broader distribution promise for Android content with fifth title of 2016

IRVINE, Calif. – OUYA Publishing announced today the release of “I Am Bread TV” to Android consoles. Originally launched by Bossa Studios as “I Am Bread” for PC, Mac and PS4, this toasty adventure recently made the jump to iOS and Android and is now fully baked with controller support on Android consoles via OUYA Publishing.  This launch marks the fifth multi-platform title of the year distributed and marketed by OUYA Publishing, a wholly owned division of Razer, Inc.

Gamers can now enjoy the Android console version of “I Am Bread TV” via Razer Forge TV, Android TV, Amazon Fire TV and NVIDIA Shield for $3.49. This is the fifth title published on multiple platforms by OUYA Publishing, following “Gurgamoth” by Galvanic Games, “Mercenary Kings” by Tribute Games, “ChargeShot” by Cowboy Color and “Mimic Arena” by Tiny Horse Games. OUYA Publishing also co-funded the Android and Steam release of “That Dragon, Cancer” by Numinous Games.

image0011
Learning to shred as bread in I Am Bread TV

 

 

ABOUT “I AM BREAD TV”:

 

You are bread! Your mission, become toast! Take on all hazards to deliciousness as you head on an adventure across 8 levels taking bread from its natural confine in the kitchen, throughout the house and then venture outside into the garden and beyond. Look out for the floor and any other unsavoury obstacles that could harm your tastiness as you seek out the means to achieve bread’s ultimate goal.

Now with full controller support for Android consoles, this bread will be boldly going where no bread has gone before!

Mashable – ‘After years of waiting, we can be Bread’

Touch Arcade – ‘Feels like the pinnacle of all humanity’s accomplishments’

Wired – ‘I am Bread is the strangest game you will play this year’

9/10 – Steam

Metro – ‘Slice of Heaven’

Destructoid – ‘I Am Bread is just delightful’

MTV – ‘Best Carbs’

Bossa Studios’ official “I Am Bread” site for all things gloriously gluten: http://www.iambreadgame.com

I Am Bread TV for Razer Forge TV via Cortex – http://www.razerzone.com/cortex/tv/games/i-am-bread

I Am Bread TV for Android TV and NVIDIA Shield via Google Play – http://bit.ly/2hXA3iP

I Am Bread TV for Amazon Fire TV – http://amzn.to/2hSvut3

To see gameplay, interested parties may go to https://www.youtube.com/watch?v=6_gZQ_wcr6Y

 

ABOUT OUYA PUBLISHING:

 

OUYA Publishing was born out of last year’s acquisition of OUYA assets and related IP by Razer, a global leader in connected devices and software for gamers. Razer repositioned OUYA – the most successful crowd-funded business of its day and pioneer of the first console for Android-based games – as a development and distribution arm supporting Android-based game makers and platforms. Key members of the original OUYA team were on boarded to oversee the business and foster productive relationships within the Android community.

The ongoing mission of OUYA Publishing leaves it focused on improving all aspects of the Android entertainment space, advocating platform inclusivity and broad-based publishing with all available Android TV partners who value curated, unique, quality content.

ABOUT RAZER:

Razer™ is a world leader in connected devices and software for gamers.

Razer is transforming the way people play games, engage with other gamers and identify with the gamer lifestyle. Having won the coveted “Best of CES” award consecutively for six years, the company’s leadership in product innovation continues to create new categories for the gaming community that is estimated to have over 1 billion gamers worldwide.

Razer’s award-winning design and technology include an array of user interface and systems devices, voice-over IP for gamers and a cloud platform for customizing and enhancing gaming devices.

Founded in 2005, Razer is backed by Intel Capital, IDG-Accel and Heliconia Capital Management (Heliconia), a wholly owned subsidiary of Singapore investment company Temasek. For more information visit http://www.razerzone.com/about-razer.

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razer CELEBRATES MULTI-PLATFORM GAME RELEASE under ouya publishing umbrella, BRINGS PC/Mac InDIE “Gurgamoth” to ANDROID https://www.corecommunique.com/razer-celebrates-multi-platform-game-release-ouya-publishing-umbrella-brings-pcmac-indie-gurgamoth-android/?utm_source=rss&utm_medium=rss&utm_campaign=razer-celebrates-multi-platform-game-release-ouya-publishing-umbrella-brings-pcmac-indie-gurgamoth-android Thu, 06 Oct 2016 13:09:14 +0000 http://corecommunique.com/?p=66061 Publishing arm of gaming’s No. 1 lifestyle brand backs-up better, broader distribution promise for Android content with fourth title in as many months IRVINE, Calif. – OUYA Publishing announced today the expanded release of “Gurgamoth.” Originally launched for PC and Mac by indie developer Galvanic Games, the festival favorite arena flying fighting game is the ...

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Publishing arm of gaming’s No. 1 lifestyle brand backs-up better, broader distribution promise for Android content with fourth title in as many months

razer
Enter Gurgamoth

IRVINE, Calif. – OUYA Publishing announced today the expanded release of “Gurgamoth.” Originally launched for PC and Mac by indie developer Galvanic Games, the festival favorite arena flying fighting game is the fourth multi-platform title in as many months distributed and marketed by OUYA Publishing, a wholly owned division of Razer, Inc.

Gamers can now enjoy the Android version of “Gurgamoth” via Razer Forge TV, Android TV, Amazon Fire TV, and NVIDIA Shield for $4.99. This marks the fourth title published on multiple platforms by OUYA Publishing, following “Mercenary Kings” by Tribute Games, “ChargeShot” by Cowboy Color, and “Mimic Arena” by Tiny Horse Games. OUYA Publishing also co-funded the Android and Steam release of “That Dragon, Cancer” by Numinous Gam

 ABOUT “GURGAMOTH”:

 

“Gurgamoth” was originally “Gurgamoth Lives” and Galvanic Games built the game during Playfab’s 2015 Seattle Game Jam. As part of the competition, it took home the Player’s Choice Award. From there, the team decided to polish it up and release it as a smaller title. After doing a small launch on Halloween on Itch.io and going through the Steam Greenlight process, it became “Gurgamoth.” Galvanic then added an elder god’s worth of content in preparation for the original full launch on PC and Mac.

Gurgamoth is a perfect mix of party chaos and competitive strategy, ideal for sitting around on the couch with your friends, or against some nasty bots.

In this flying fighting game, sacrifice your fellow cultists to raise an ancient deity with your only weapon being the level itself: a shifting battlefield with different hazards. Gurgamoth is fast, relying on quick timing, but also your ability to read your opponent. Will they dodge your attack and send you flying into a spinning saw blade? Will they spend their attacks on a power up, leaving them temporarily vulnerable? Will they anticipate your attack and stun you while you’re recovering?

Get inside their minds and earn the honor of awakening Gurgamoth!

 Features:

  • Unique levels, each with their own dangers
  • Game-changing power-ups
  • Tight flying mechanics
  • Fantastic visual design
  • Fast, party-friendly matches
  • Single player mode with bots
  • Full controller support up to 4 players
  • The most fun you’ll have summoning an elder god!

Additional Festival Recognition:

  • Official Selection – Indie Minibooth – Pax East 2016
  • Official Selection – Pax Rising – Pax South 2016
  • 2nd Place – iFest Seattle 2016
  • Official Selection – Power of Play 2016

 

ABOUT OUYA PUBLISHING:

 

OUYA Publishing was born out of last year’s acquisition of OUYA assets and related IP by Razer, a global leader in connected devices and software for gamers. Razer repositioned OUYA – the most successful crowd-funded business of its day and pioneer of the first console for Android-based games – as a development and distribution arm supporting Android-based game makers and platforms. Key members of the original OUYA team were on boarded to oversee the business and foster productive relationships within the Android community.

The ongoing mission of OUYA Publishing leaves it focused on improving all aspects of the Android entertainment space, advocating platform inclusivity and broad-based publishing with all available Android TV partners who value curated, unique, quality content. More information about OUYA Publishing and new games will be made available when the official site re-launches later in October: www.ouya.tv.

ABOUT RAZER:

Razer™ is a world leader in connected devices and software for gamers.

Razer is transforming the way people play games, engage with other gamers and identify with the gamer lifestyle. Having won the coveted “Best of CES” award consecutively for six years, the company’s leadership in product innovation continues to create new categories for the gaming community that is estimated to have over 1 billion gamers worldwide.

Razer’s award-winning design and technology include an array of user interface and systems devices, voice-over IP for gamers and a cloud platform for customizing and enhancing gaming devices.

Founded in 2005, Razer is backed by Intel Capital, IDG-Accel and Heliconia Capital Management (Heliconia), a wholly owned subsidiary of Singapore investment company Temasek. For more information visit http://www.razerzone.com/about-razer.

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razer CELEBRATES MULTI-PLATFORM GAME RELEASE under ouya publishing umbrella, BRINGS PC InDIE “ChargeSHOT” to ANDROID GAMERS https://www.corecommunique.com/razer-celebrates-multi-platform-game-release-ouya-publishing-umbrella-brings-pc-indie-chargeshot-android-gamers/?utm_source=rss&utm_medium=rss&utm_campaign=razer-celebrates-multi-platform-game-release-ouya-publishing-umbrella-brings-pc-indie-chargeshot-android-gamers Wed, 29 Jun 2016 08:42:53 +0000 http://corecommunique.com/?p=61433 Publishing arm of gaming’s No. 1 lifestyle brand backs-up better, broader distribution promise for Android content with second title in as many months For Release at 8 a.m. PDT, June 28, 2016: IRVINE, Calif. – OUYA Publishing announced today the expanded release of “ChargeShot.” Originally launched for PC on Steam by indie developer Cowboy Color, ...

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razerPublishing arm of gamings No. 1 lifestyle brand backs-up better, broader distribution promise for Android content with second title in as many months

For Release at 8 a.m. PDT, June 28, 2016:

IRVINE, Calif. – OUYA Publishing announced today the expanded release of “ChargeShot.” Originally launched for PC on Steam by indie developer Cowboy Color, the futuristic fantasy arena battle game is the second multi-platform title in as many months distributed and marketed by OUYA Publishing, a wholly owned division of Razer, Inc.

Gamers can now enjoy the Android version of “ChargeShot” via Razer Forge TV, Android TV, Amazon Fire TV and NVIDIA Shield with a weeklong launch sale for $7.99. Four new playable characters were added to the updated game, including a rendition of Razer Co-Founder and CEO Min-Liang Tan, along with a new capture-the-flag “Gem Master” mode.

“It seems that every time one of my staff do a deal with an indie game, I wind-up as some kind of weird character in-game, probably so they can give me a humiliating beating virtually,” says Tan. “Fortunately, they choose great games when they do this to me, and ‘ChargeShot’ is no exception.

razer
Razer CEO Min-Liang Tan finds himself a character in the new version of “ChargeShot” for Android.

 

OUYA Publishing was born out of last year’s acquisition of OUYA assets and related IP by Razer, a global leader in connected devices and software for gamers. Razer repositioned OUYA – the most successful crowd-funded business of its day and pioneer of the first console for Android-based games – as a development and distribution arm supporting Android-based game makers and platforms. Key members of the original OUYA team were on boarded to oversee the business and foster productive relationships within the Android community. OUYA Publishing previously served as a publishing promotional partner and helped in funding Numinous Games’ “That Dragon, Cancer,” which released on January 12, 2016, for Razer Forge TV and Steam. Razer last month released “Mimic Arena” by Tiny Horse Games, its first multi-platform publishing deal under the then-nascent OUYA Publishing umbrella.

The ongoing mission of OUYA Publishing leaves it focused on improving all aspects of the Android entertainment space, advocating platform inclusivity and broad-based publishing with all available Android TV partners who value curated, unique, quality content. In the spirit of this ongoing commitment, OUYA Publishing announced plans to expand resources for partner-funding programs, the details of which it plans to announce sometime in the next several weeks. More information about OUYA Publishing and content is available here: www.ouya.tv.

The original press kit for “ChargeShot” when released for PC is here: http://cowboycolor.com/press/.  To see gameplay, interested parties may go to https://youtu.be/7_UM-4XjMbg.

ABOUT CHARGESHOT:

The commercially successful “ChargeShot,” originally distributed for PC, was produced on what has been characterized as a “less-than-shoestring budget,” a credit to its creators and a counterpoint to the production values and immersive appeal that made it a fan-favorite worldwide.

In the game, men, Girblons, women, and children from across dozens of galactic sectors annually tune-in to their local space TV stations for the most anticipated event of the year: “ChargeShot.”

Bounty hunters from across the known universe compete annually for eternal glory and a coveted $2,000,001 space-credit reward in ChargeShot. Each player is armed with a Pulsar Cannon, capable of powerful blasts that bounce off walls and instantly destroy any life forms they touch; an Energy Shield, which can reflect Pulsar blasts and knock opponents into dangerous hazards; and a standard-issue jetpack for traversing the battlefield with deadly speed and grace. In a fascist, dystopian galaxy where humans are the rats of the stars, yetis have mastered space travel and Goopies are Girblons, you’ll assume control of one of many ass-kicking, elite bounty-hunters. Play against humans, hone your skills against AI or dominate the leaderboards of the single-player quest to become the best professional bounty hunter in all of space. With achievements, character backstories and a slathering of unlockable characters, “ChargeShot” has what your butt’s been craving.

ABOUT RAZER:

Razer™ is a world leader in connected devices and software for gamers.

Razer is transforming the way people play games, engage with other gamers and identify with the gamer lifestyle. Having won the coveted “Best of CES” award consecutively for six years, the company’s leadership in product innovation continues to create new categories for the gaming community that is estimated to have over 1 billion gamers worldwide.

Razer’s award-winning design and technology include an array of user interface and systems devices, voice-over IP for gamers and a cloud platform for customizing and enhancing gaming devices.

Founded in 2005, Razer is backed by Intel Capital, IDG-Accel and Heliconia Capital Management (Heliconia), a wholly owned subsidiary of Singapore investment company Temasek. For more information visit http://www.razerzone.com/about-razer.

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razer CELEBRATES FIRST MULTI-PLATFORM GAME RELEASE under ouya publishing umbrella, announces intent to expand android entertainment resources, partnerships manifold https://www.corecommunique.com/razer-celebrates-first-multi-platform-game-release-ouya-publishing-umbrella-announces-intent-expand-android-entertainment-resources-partnerships-manifold/?utm_source=rss&utm_medium=rss&utm_campaign=razer-celebrates-first-multi-platform-game-release-ouya-publishing-umbrella-announces-intent-expand-android-entertainment-resources-partnerships-manifold Thu, 19 May 2016 09:11:35 +0000 http://corecommunique.com/?p=58514 With the release of Mimic Arena on console, PC, micro-console and streaming media player, nascent publishing arm of gaming’s No. 1 lifestyle brand sets its sights on more, better, broader distribution of Android content IRVINE, Calif. – Indie game developer Tiny Horse Games announced earlier today the release of its debut title, “Mimic Arena,” through ...

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razerWith the release of Mimic Arena on console, PC, micro-console and streaming media player, nascent publishing arm of gaming’s No. 1 lifestyle brand sets its sights on more, better, broader distribution of Android content

IRVINE, Calif. – Indie game developer Tiny Horse Games announced earlier today the release of its debut title, “Mimic Arena,” through OUYA Publishing. The game marks the first multi-platform release by OUYA Publishing and will include “Mimic Arena” distribution on Razer Forge TV, Android TV, Amazon Fire TV, and NVIDIA Shield.

OUYA Publishing was born out of last year’s acquisition of OUYA assets and related IP by Razer, a global leader in connected devices and software for gamers. Razer repositioned OUYA—the most successful crowd-funded business of its day and pioneer of the first console for Android-based games—as a development and distribution arm supporting Android-based game makers and platforms. Key members of the original OUYA team were on boarded to oversee the business and foster productive relationships within the Android community. OUYA Publishing previously served as a publishing promotional partner and helped in funding Numinous Games’ “That Dragon, Cancer,” which released on January 12 for Razer Forge TV and Steam.

The ongoing mission of OUYA Publishing leaves it focused on improving all aspects of the Android entertainment space, advocating platform inclusivity and broad-based publishing with all available Android TV partners who value curated, unique, quality content. In the spirit of this ongoing commitment, OUYA Publishing announced plans to expand resources for partner-funding programs, the details of which it plans to announce sometime in the next several weeks.

ABOUT RAZER:

Razer™ is a world leader in connected devices and software for gamers.

Razer is transforming the way people play games, engage with other gamers and identify with the gamer lifestyle. Having won the coveted “Best of CES” award consecutively for six years, the company’s leadership in product innovation continues to create new categories for the gaming community that is estimated to have over 1 billion gamers worldwide.

Razer’s award-winning design and technology include an array of user interface and systems devices, voice-over IP for gamers and a cloud platform for customizing and enhancing gaming devices.

Founded in 2005, Razer is backed by Intel Capital, IDG-Accel and Heliconia Capital Management (Heliconia), a wholly owned subsidiary of Singapore investment company Temasek. For more information visit http://www.razerzone.com/about-razer.

ABOUT MIMIC ARENA:

Mimic Arena is a local-multiplayer platform shooter with a twist, developed by Tiny Horse Games. Up to four players are pitted against one another in a high energy, hectic battlefield that will test even the most seasoned gamers’ reflexes. Thankfully you will have some backup: your past self! Everything the player does, wherever they go, every shot fired; is recorded and then played back again as a Mimic. When your character is destroyed, these clones automatically spawn to fight alongside you. Your Mimics will provide useful distractions, supporting fire, and allow more advanced players to utilize strategies like zoning and coordinated attacks.  For more information, log-on at http://mimic-arena.com. Mimic Arena press kits are located here: http://www.mimic-arena.com/#!press-kit/ted2q.

Mimic Arena trailer is located here: https://youtu.be/iWCD9D1vAqw

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Take note – Wacom’s Bamboo Paper becomes the most successful multi-platform note-taking app https://www.corecommunique.com/take-note-wacoms-bamboo-paper-becomes-successful-multi-platform-note-taking-app/?utm_source=rss&utm_medium=rss&utm_campaign=take-note-wacoms-bamboo-paper-becomes-successful-multi-platform-note-taking-app Fri, 31 Oct 2014 05:24:48 +0000 http://corecommunique.com/?p=29004 Just three months after its release Wacom’s Bamboo Paper is the most successful multi-platform note taking app worldwide, with 7 million users downloading the app either for iOS, for Android or Windows. This success demonstrates that the offering of an open multi-platform app for easy digital handwriting meets the need of many users. The same ...

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wacomJust three months after its release Wacom’s Bamboo Paper is the most successful multi-platform note taking app worldwide, with 7 million users downloading the app either for iOS, for Android or Windows. This success demonstrates that the offering of an open multi-platform app for easy digital handwriting meets the need of many users. The same is true for digital pens: Wacom’s new smart styli for iPads already enjoy great support from many iOS apps.

Whether it’s a quick note, a simple sketch or a short message with a personal touch – handwriting on digital devices is becoming increasingly popular. Sales of tablets and smartphones continue to grow, as do apps and pens that allow for handwritten notes on digital devices.

  • Wacom introduced its Bamboo Paper App on all major operating systems in July. It supports pressure sensitive pens, palm rejection, short cut buttons and the recently launched smartpens; Bamboo Stylus fineline and Intuos Creative Stylus 2. Both pens have been designed for writing and sketching on the iPad. Similar to a pencil both pens react to the pressure applied with creating thicker or thinner lines.

For more than thirty years Wacom has developed digital pens and supports the idea of writing, sketching, drawing or painting on graphic tablets and interactive displays for a more creative life. The aim is always to provide the user with precision and a smooth experience in different surroundings. Consequently Wacom does not only develop its own styli and native apps for the iPad, it also supports all interested software vendors with developer kits.

“The more iOS apps that support our Bamboo Stylus fineline and the Intuos Creative Stylus 2, the better”, Mike Gay, Global Head of Wacom Consumer Business, points out. Mike continues, “At Wacom we take pride in the fact that nearly all major players in that business have already decided to have their apps support the Wacom pens. Already many of the most popular apps like SketchBook, ArtRage, Noteshelf, Notes Plus and Pixelmator support our products. Now that Adobe has announced that its new iOS apps support Wacom pen technology, we feel that writing or sketching pen-on-screen develops into a normal part of being creative and bringing ideas to life in the digital age.”

Supporting Apps
The latest versions of the following apps now support the interactive and pressure sensitive features of the Bamboo fineline and Intuos Creative Stylus 2:

 

Intuos Creative Stylus 2 Pressure Palm Rejection Shortcut Buttons
Bamboo Paper Yes Yes Yes
ArtRage Yes    
Autodesk® SketchBook® Yes Yes Yes
Concepts Yes   Yes
Pixelmator Yes   Yes
Tayasui Sketches Yes   Yes
Zen Brush Yes Yes Yes
ZoomNotes Yes Yes Yes

 

 

 

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Wacom’s Bamboo Paper goes multi-platform https://www.corecommunique.com/wacoms-bamboo-paper-goes-multi-platform/?utm_source=rss&utm_medium=rss&utm_campaign=wacoms-bamboo-paper-goes-multi-platform Tue, 22 Jul 2014 15:09:55 +0000 http://corecommunique.com/?p=25385 Popular note-taking app now available for Android, Windows 8 and Kindle fire.      Wacom announces the launch of Bamboo Paper, its digital note-taking app for all current Android, Kindle Fire, and Windows tablets on the market. Hitting Google Play, Amazon Appstore, and Windows Store today, Bamboo Paper is the most popular note-taking application available for ...

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Popular note-taking app now available for Android, Windows 8 and Kindle fire.

    Image

Wacom announces the launch of Bamboo Paper, its digital note-taking app for all current Android, Kindle Fire, and Windows tablets on the market. Hitting Google Play, Amazon Appstore, and Windows Store today, Bamboo Paper is the most popular note-taking application available for all leading mobile operating systems.

Based on Wacom’s legacy of more than 30 years of experience in high-quality digital pen input technologies, Bamboo Paper is a note-taking app that provides a natural writing and drawing experience on mobile devices, with the right balance between simplicity and a full range of features for visual expression and creative thinking.

“We have learned a lot from our customers since we introduced Bamboo Paper for iOS and have implemented these learnings in our new multi-platform release of Bamboo Paper. Now we can offer  the best tool for creative thinking on all major and new operating systems”, Mike Gay, Head of Wacom Consumer Business, comments.

Turning tablets into digital paper notebooks

Leaving notes, jotting down remarks and comments in a meeting or just doodling while thinking about some important questions is still natural for most people. Although living in a digital world, using a pen and a sheet of paper still comes naturally to us. This is not a surprise as research shows that handwriting and sketching supports the brain in developing and connecting ideas. Writing with a pen actually helps us to bring our mind up to speed and think not only more creatively, but more efficiently at the same time.

Bamboo Paper for iPad, Android or Windows devices allows people to use their tablets like an ordinary paper notebook. Better still, the multi-platform availability supports storing and sharing of thoughts, plans and ideas digitally. The recently introduced Wacom Ink Layer Language (WILL) plays a major part in achieving Wacom’s typical natural feeling writing experience. WILL also enables the users to share their work between different devices and operating systems on the same high quality level. With Bamboo Paper users can now put their thoughts and ideas down while relaxing at home on the iPad and yet refine these notes, mind maps or sketches on their Windows 8 laptop or desktop computer in the office the next day.

“We consider this a major step for the seamless exchange of ideas and notes across all available hardware or software platforms”, Mike Gay says, referencing to the strategic idea that underlies Wacom activities in this area. For him, Bamboo Paper mirrors the overall Wacom strategy in a very comprehensive way, as the company builds a platform for virtually all computer users to construct and share their ideas digitally.  “For a creative world we have to offer solutions that support people expressing, recording and sharing thoughts and ideas”, Mike points out. Bamboo Paper offers an easy to use and powerful digital canvas. WILL opens the door to multi-platform operation and at the same time ensures a very natural feel. Last but not least, the Bamboo Stylus family – and Intuos Creative Stylus – are perfect for supporting the best possible writing and drawing experience.

Free tools for Android and Windows 8

Offering people a full range solution is also the reason for allowing free access to all available Bamboo Paper in-app tools while introducing the app for Android and Windows 8. The time-limited free premium package of drawing and writing tools will be available to everyone downloading the first release. The package includes unlimited notebooks and additional pens and brushes for even more creative expression, reflecting the individual needs and preferences of the consumer. Mike Gay adds: “We want people to enjoy the experience of re-discovering their handwriting on digital devices.”

Bamboo Paper is available for free on Google Play, Amazon Appstore, and Windows Store. For further information about the app please have a look on http://bamboopaper.wacom.com/.

Info-Box: WILL – Wacom Ink Layer Language

WILL offers a new universal standard to free users from technological boundaries. As a computer language it enables people to use inking on any kind of device that has implemented this new standard. It creates the experience of a natural ink input and allows sharing regardless of the operating system. It guarantees best utilization of hard- and software, putting digital inking back into perspective as the most powerful tool of personal expression and creativity. WILL is delivered by Wacom as a Software Delevoper’s Kit (SDK) to enable everyone to integrate it into their hardware or software, ecosystem or enterprise infrastructure – enabling everyone to speak the same universal inking language. But WILL is more than that. It is an ink engine with a variety of graphical tools and features that runs consistently on most platforms. Its innovative ink data format is an abstract language that describes strokes independent from any particular technology. Part of WILL is a set of development Application Programming Interfaces (API) to make use of hardware features.

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Strategy Analytics Recognizes BlackBerry as the Lowest TCO Multi-Platform EnterpriseMobility Management Solution https://www.corecommunique.com/strategy-analytics-recognizes-blackberry-lowest-tco-multi-platform-enterprisemobility-management-solution/?utm_source=rss&utm_medium=rss&utm_campaign=strategy-analytics-recognizes-blackberry-lowest-tco-multi-platform-enterprisemobility-management-solution Fri, 09 May 2014 07:57:20 +0000 http://corecommunique.com/?p=21470 More than 800,000 new BlackBerry Enterprise Service 10 licenses issued since the launch of migration program   New Delhi, India—BlackBerry Limited (NASDAQ: BBRY; TSX), a world leader in mobile communication, today announced that BlackBerry® Enterprise Service 10 (BES10) is the most cost effective multi-platform enterprise mobility management solution, according to a report by the global ...

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blackberryMore than 800,000 new BlackBerry Enterprise Service 10 licenses issued since the launch of migration program

 

New Delhi, India—BlackBerry Limited (NASDAQ: BBRY; TSX), a world leader in mobile communication, today announced that BlackBerry® Enterprise Service 10 (BES10) is the most cost effective multi-platform enterprise mobility management solution, according to a report by the global market research firm Strategy Analytics.

“Our detailed report found that the pricing offered by BES10 creates a lowest-cost migration path from a TCO perspective”, said Andrew Brown, Executive Director, Enterprise Research at Strategy Analytics. “We attribute this to multiple factors, including the Enterprise Server License Trade-up program, the impact of BlackBerry Software Assurance across its Advanced and Premium support categories, and new tiered support categories.”

The Strategy Analytics report, “Enterprise Mobility Management: A review of Total Cost of Ownership,”[1] found that BES10 is the lowest cost Enterprise Mobility Management (EMM) solution based on a five year total cost of ownership (TCO). Migrating from BlackBerry Enterprise Server 5 (BES5) to a BlackBerry competitor is, on average, more than double the cost over 5 years than migrating from BES5 to BES10. The Strategy Analytics report went on to note that the “all inclusive” nature of the BlackBerry offering provides a tangible cost advantage which is then sustained throughout the TCO period.

“BlackBerry customers consistently tell us that cost, coupled with world-class security, is a top priority when choosing a multi-platform mobility management partner,” said John Sims, President, Global Enterprise Solutions, BlackBerry. “The report exemplifies why BlackBerry is the only company that can support the full range of EMM requirements, from the most secure to the most open BYOD environments. Customers also recognize the additional security provided from our global NOC infrastructure. No other company has this range of capabilities and we will work diligently to earn the trust of enterprise customers globally.”

Strategy Analytics analyzed the TCO of each solution and took into consideration multiple cost drivers, implementation, support and payment scenarios for enterprises migrating from BES5 to BES10 or to other mobility management platforms, as well as enterprises adopting an EMM solution for the first time. Based on the report, BlackBerry ranked the strongest in these categories:

  • Lowest TCO for commercial EMM deployments: BlackBerry offers an implementation and service package that is substantially cheaper than any of its competitors for the EMM package. (See Figure 1)
  • Lowest TCO for EMM deployments in regulated and high-security environments: Even in a fully regulated environment where BlackBerry offers the highest form of security, it also proves to be the lowest cost solution based on a 5 year TCO.
  • Highest security: CIOs and IT decision makers listed BlackBerry as the most secure solution. The report concluded that competitors do not offer the same level of IT policies and compliance controls as BlackBerry and cannot deliver a similar end-to-end security model.
  • Scope of EMM capabilities: BES10 offers the most comprehensive set of capabilities for the broadest range of customers, including regulated, enterprise and SMBs. (See Figure 2)

BlackBerry EZ Pass Migration Program Gains Momentum

Customers are realizing the benefits and cost savings of the recently launched BlackBerry program, which provides free license migration and support for BlackBerry customers to move from BES5 and other MDM platforms to BES10.

Since the program launched on March 31, 2014, more than 800,000 BES10 client access licenses have been issued to customers worldwide. The enterprises participating in the program represent a cross-section of industries from financial services and healthcare, to telecommunications and government organizations. Migrations to BES10 include customers using other MDM vendors such as AirWatch, MobileIron and Good Technology.

The BlackBerry EZ Pass migration program is designed to help customers take full advantage of the BES10 multi-platform solution by seamlessly migrating from BES5 and includes access to BlackBerry’s technical support services. 

For more information about the BlackBerry EZ Pass migration program, please visit: www.blackberry.com/ezpass For more information about BES10, please visit: www.bes10.com

For more information about the Strategy Analytics report, please visit www.blackberry.com/tco

 

About Strategy Analytics

Strategy Analytics is a global organization with analysts based in the Europe, Asia and the Americas. Our local presence allows us to understand regional markets, and conduct primary research and manage consulting projects with a high degree of control and, as a result, impeccable data integrity. Our analysts specialize in tracking, analyzing and forecasting markets that include: wireless devices, consumer electronics, automotive electronics, entertainment and media, defense systems, telecommunications and related digital products and services. Our consulting group conducts custom research projects, applying the company’s proprietary analytics and vast data resources to client engagements. We are also the only analyst and research provider with an in-house user experience practice and digital home observatory.

 

About BlackBerry

A global leader in mobile communications, BlackBerry® revolutionized the mobile industry when it was introduced in 1999. Today, BlackBerry aims to inspire the success of our millions of customers around the world by continuously pushing the boundaries of mobile experiences. Founded in 1984 and based in Waterloo, Ontario, BlackBerry operates offices in North America, Europe, Asia Pacific and Latin America. The Company trades under the ticker symbols “BB” on the Toronto Stock Exchange and “BBRY” on the NASDAQ. For more information, visit www.blackberry.com

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